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One Dice Dungeon Delve
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Devlog
Dev Log: One Die, One Page — ODDD is Coming to Steam! 🎲
March 17, 2026
by
Stealthstack
What started as a slow day at my desk with a single die and a scrap of paper has officially reached the "Big Leagues." I’m thrilled to announce that One Dice Dungeon Delve (ODDD) is making the jump...
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Alpha 1.2.1 to Beta 2.0 Dev Log
March 07, 2026
by
Stealthstack
Hey everyone, Beta 2.0 is here, and it is the biggest update One Dice Dungeon Delve has ever shipped. This is the update where ODDD stops feeling like a prototype and starts feeling like a real game...
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Devlog #3: Alpha 1.2 – Every Class Now Plays Differently
February 28, 2026
by
Stealthstack
Until now, your class choice was mostly cosmetic—a starting weapon and a flavor. Not anymore. Alpha 1.2 gives each class a unique ability that changes how you navigate the dungeon. ⚔️ Class Abil...
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Devlog #2: Alpha 1.1 – The Export/Import Hotfix
February 25, 2026
by
Stealthstack
#bug fix
We caught a nasty bug in the Export/Import Run feature—runs weren't saving or loading correctly. That's now fixed in Alpha 1.1. What's new: Export/Import now reliably saves your entire run state (fl...
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Devlog #1: From a Single Die to Alpha 1.0
February 25, 2026
by
Stealthstack
One Dice Dungeon Delve is now live in Alpha It started with boredom and a single six-sided die. I was at work, mind wandering, with nothing but a D6 on my desk. I started tracing squares, rolling for...
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